|
The following are weapons lists for each individual race.
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire | Notes |
Heavy Laser Cannon |
R |
4D10+10 | -1 per 3 hexes | 1 per 4 turns | |
Heavy Pulse Cannon | N | 15D5 | -1 per 2 hexes | 1 per 3 turns | |
Standard Particle Beam (Omega) | N | 1D10+6 | -1 per hex | 1 per turn | |
Interceptor Mk-II | N | 1D10+8 | -2 per hex | 1 per turn | Only used against fighters |
Pulse Cannon | N | 10D5 | -1 per hex | 1 per 3 turns | |
Interceptor Mk-I | N | 1D10+5 | -2 per hex | 1 per turn | Only used against fighters |
Standard Particle Beam (Hyperion/Nova) | N | 1D10+6 | -2 per hex | 1 per turn | |
Plasma Cannon | N | 3D10-1 per 2 hexes | -1 per hex | 1 per 3 turns | |
Twin Heavy Particle Beam | R,N | 2D10+10 | -1 per 2 hexes | 1 per 2 turns | |
Twin Plasma Battery | N | 3D10-1 per 2 hexes | -1 per hex | 1 per 2 turns | |
Uni-Pulse Cannon | N | 1D6+4 | -2 per hex | 1 per turn | |
Gatling Pulse Cannon | N | 6D6 | -2 per hex | 1 per turn | |
Missiles (Thunderbolt) | N | 12 | Set: 10 hexes | 2 per turn | ROF is 2 per turn at the SAME target |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Neutron Cannon | R,P | 4D10+5 | -1 per 4 hexes | 1 per 3 turns | |
Fusion Cannon | N | 1d10+8 | -1 per 2 hexes | 1 per turn | |
Electro-Pulse Gun | See Notes | See Notes | See Notes | See Notes | Used against fighters only. If hit, fighter is not destroyed but is disabled for remainder of battle |
Light Fusion Cannon | N | 1D6+4 | -2 per hex | 1 per turn |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Battle Laser | R,P | 4D10+2 | -1 per 4 hexes | 1 per 3 turns | |
Twin Array | N | 1D10+4 | -1 per hex | 2 per turn | |
Plasma Accelerator | N | 4D10+5-1 per hex | -1 per hex | 1 per 3 turns | |
Twin Particle Beam | N | 1D6+2 | -2 per hex | 1 per turn |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Heavy Laser | R | 4D10+10 | -1 per 3 hexes | 1 per 4 turns | |
Energy Mine | See Notes | See Notes | See Notes | See Notes | |
Twin Array | N | 1D10+4 | -1 per hex | 2 per turn | |
Light Pulse Cannon | N | 8D5 | -2 per hex | 1 per 2 turns | |
Heavy Plasma Cannon | N | 4D10-1 per 2 hexes | -2 per 3 hexes | 1 per 3 turns | |
Particle Cannon | N | 1D6+5 | -2 per hex | 1 per turn |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Planet Killing Beam | N/A | 100D100+1000 | -1 per hex | 1 per 20 turns | |
Main Beam (Heavy Cruiser) | R,P | 5D10+5 | -1 per 4 hex | 1 per turn | |
Main Beam (Light Cruiser) | R,P | 5D20+5 | -1 per 4 hex | 1 per turn | |
Main Beam (Fighter) | N | 3D10+5 | -2 per hex | 1 per turn | |
Defense Grid | N | 1D8+10 | -1 per 2 hex | 1 per turn |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Main Beam | R,P,N | 20D20+20 | -1 per 5 hexes | 1 per 2 turns | |
Vortex Disruptor | N/A | N/A | N/A | 1 per 3 turns | |
Proton Sphere | N | 2D10+10-2 per hex | -2 per hex | 1 per turn |
Weapon Name
|
Modes
|
Damage
|
Range Modifier
|
Rate of Fire
|
Notes
|
Heavy Neutron Cannon | R,P | 4D10+10 | -1 per 4 hex | 1 per 3 turns | |
Twin Fusion-Pulse Cannon | N | 10D5 | -1 per 2 hexes | 1 per turn |
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