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The following are weapons lists for each individual race.

 

EARTH  ALLIANCE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire   Notes

Heavy Laser Cannon

R

4D10+10 -1 per 3 hexes 1 per 4 turns
Heavy Pulse Cannon N 15D5 -1 per 2 hexes 1 per 3 turns
Standard Particle Beam (Omega) N 1D10+6 -1 per hex 1 per turn
Interceptor Mk-II N 1D10+8 -2 per hex 1 per turn Only used against fighters
Pulse Cannon N 10D5 -1 per hex 1 per 3 turns
Interceptor Mk-I N 1D10+5 -2 per hex 1 per turn Only used against fighters
Standard Particle Beam (Hyperion/Nova) N 1D10+6 -2 per hex 1 per turn
Plasma Cannon N 3D10-1 per 2 hexes -1 per hex 1 per 3 turns
Twin Heavy Particle Beam R,N 2D10+10 -1 per 2 hexes 1 per 2 turns
Twin Plasma Battery N 3D10-1 per 2 hexes -1 per hex 1 per 2 turns
Uni-Pulse Cannon N 1D6+4 -2 per hex 1 per turn
Gatling Pulse Cannon N 6D6 -2 per hex 1 per turn
Missiles (Thunderbolt) N 12 Set: 10 hexes 2 per turn ROF is 2 per turn at the SAME target

 

MINBARI  FEDERATION

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Neutron Cannon R,P 4D10+5 -1 per 4 hexes 1 per 3 turns  
Fusion Cannon N 1d10+8 -1 per 2 hexes 1 per turn  
Electro-Pulse Gun  See Notes  See Notes See Notes See Notes Used against fighters only.  If hit, fighter is not destroyed but is disabled for remainder of battle
Light Fusion Cannon N 1D6+4 -2 per hex 1 per turn  

 

CENTAURI  REPUBLIC

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Battle Laser R,P 4D10+2 -1 per 4 hexes 1 per 3 turns  
Twin Array N 1D10+4 -1 per hex 2 per turn  
Plasma Accelerator N 4D10+5-1 per hex -1 per hex 1 per 3 turns  
Twin Particle Beam N 1D6+2 -2 per hex 1 per turn  

 

NARN  REGIME

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Heavy Laser R 4D10+10 -1 per 3 hexes 1 per 4 turns  
Energy Mine See Notes See Notes See Notes See Notes  
Twin Array N 1D10+4 -1 per hex 2 per turn  
Light Pulse Cannon N 8D5 -2 per hex 1 per 2 turns  
Heavy Plasma Cannon N 4D10-1 per 2 hexes -2 per 3 hexes 1 per 3 turns  
Particle Cannon N 1D6+5 -2 per hex 1 per turn  

 

VORLON EMPIRE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Planet Killing Beam N/A 100D100+1000 -1 per hex 1 per 20 turns  
Main Beam (Heavy Cruiser) R,P 5D10+5 -1 per 4 hex 1 per turn  
Main Beam (Light Cruiser) R,P 5D20+5 -1 per 4 hex 1 per turn  
Main Beam (Fighter) N 3D10+5 -2 per hex 1 per turn  
Defense Grid N 1D8+10 -1 per 2 hex 1 per turn  

 

SHADOWS

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Main Beam R,P,N 20D20+20 -1 per 5 hexes 1 per 2 turns  
Vortex Disruptor N/A N/A N/A 1 per 3 turns  
Proton Sphere N 2D10+10-2 per hex -2 per hex 1 per turn  

 

INTERSTELLAR ALLIANCE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Heavy Neutron Cannon R,P 4D10+10 -1 per 4 hex 1 per 3 turns  
Twin Fusion-Pulse Cannon N 10D5 -1 per 2 hexes 1 per turn  

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