Make your own free website on Tripod.com

[ Up ]

The following are weapons lists for each individual race.

 

EARTH  ALLIANCE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire   Notes

Heavy Laser Cannon

R

4D10+10 -1 per 3 hexes 1 per 4 turns
Heavy Pulse Cannon N 15D5 -1 per 2 hexes 1 per 3 turns
Standard Particle Beam (Omega) N 1D10+6 -1 per hex 1 per turn
Interceptor Mk-II N 1D10+8 -2 per hex 1 per turn Only used against fighters
Pulse Cannon N 10D5 -1 per hex 1 per 3 turns
Interceptor Mk-I N 1D10+5 -2 per hex 1 per turn Only used against fighters
Standard Particle Beam (Hyperion/Nova) N 1D10+6 -2 per hex 1 per turn
Plasma Cannon N 3D10-1 per 2 hexes -1 per hex 1 per 3 turns
Twin Heavy Particle Beam R,N 2D10+10 -1 per 2 hexes 1 per 2 turns
Twin Plasma Battery N 3D10-1 per 2 hexes -1 per hex 1 per 2 turns
Uni-Pulse Cannon N 1D6+4 -2 per hex 1 per turn
Gatling Pulse Cannon N 6D6 -2 per hex 1 per turn
Missiles (Thunderbolt) N 12 Set: 10 hexes 2 per turn ROF is 2 per turn at the SAME target

 

MINBARI  FEDERATION

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Neutron Cannon R,P 4D10+5 -1 per 4 hexes 1 per 3 turns  
Fusion Cannon N 1d10+8 -1 per 2 hexes 1 per turn  
Electro-Pulse Gun  See Notes  See Notes See Notes See Notes Used against fighters only.  If hit, fighter is not destroyed but is disabled for remainder of battle
Light Fusion Cannon N 1D6+4 -2 per hex 1 per turn  

 

CENTAURI  REPUBLIC

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Battle Laser R,P 4D10+2 -1 per 4 hexes 1 per 3 turns  
Twin Array N 1D10+4 -1 per hex 2 per turn  
Plasma Accelerator N 4D10+5-1 per hex -1 per hex 1 per 3 turns  
Twin Particle Beam N 1D6+2 -2 per hex 1 per turn  

 

NARN  REGIME

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Heavy Laser R 4D10+10 -1 per 3 hexes 1 per 4 turns  
Energy Mine See Notes See Notes See Notes See Notes  
Twin Array N 1D10+4 -1 per hex 2 per turn  
Light Pulse Cannon N 8D5 -2 per hex 1 per 2 turns  
Heavy Plasma Cannon N 4D10-1 per 2 hexes -2 per 3 hexes 1 per 3 turns  
Particle Cannon N 1D6+5 -2 per hex 1 per turn  

 

VORLON EMPIRE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Planet Killing Beam N/A 100D100+1000 -1 per hex 1 per 20 turns  
Main Beam (Heavy Cruiser) R,P 5D10+5 -1 per 4 hex 1 per turn  
Main Beam (Light Cruiser) R,P 5D20+5 -1 per 4 hex 1 per turn  
Main Beam (Fighter) N 3D10+5 -2 per hex 1 per turn  
Defense Grid N 1D8+10 -1 per 2 hex 1 per turn  

 

SHADOWS

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Main Beam R,P,N 20D20+20 -1 per 5 hexes 1 per 2 turns  
Vortex Disruptor N/A N/A N/A 1 per 3 turns  
Proton Sphere N 2D10+10-2 per hex -2 per hex 1 per turn  

 

INTERSTELLAR ALLIANCE

 Weapon Name

 

 Modes

 

 Damage

 

 Range Modifier

 

 Rate of Fire

 

 Notes

 

Heavy Neutron Cannon R,P 4D10+10 -1 per 4 hex 1 per 3 turns  
Twin Fusion-Pulse Cannon N 10D5 -1 per 2 hexes 1 per turn  

Babylon 5, names, pictures, etc. are trademarks of Time Warner Entertainment Co., LP. No copyright infringement intended or implied. All other material not belonging to Time Warner is the property of Alex Kroeze.